Saturday, February 28, 2009

Hello all the monster is in.

It will be a week or so before I do any more work on mods. I have a lot of family shit going on right now. My nerves so on tight I can't with for having to deal with every ones BS. Lent alone code.

Any way once every thing get to the point I don't feel like killing every one is eye sight. I will try to get back to work on the mods. But for the most part it is as far as it need to go.

I will do some clean up and take bug reports for about 3 weeks and then close up shop on it.

Powerr

Thursday, February 26, 2009

Sorry to do this guys but I am in kind of a rush to get test5 out. So it will not be documented well.

But I added kill able missiles and wall rail and few other small things like guided missiles. They are using the NG values. so look for them under for them under the same cvar names noghost would use.

have to slip

powerr

Tuesday, February 24, 2009

Going out of town a will.

hello all the monster is in.

I will be out of town for a will. And can't take my stuff with me because my laptop wights like 20 ponds.

Any way to lent every one know. I have killable missile and wall piercing rails in.
They will need to be tested more I think. But the code in all there for them. Also have start with powerup's working. Still working on the Holdable's.

well see you all Friday.

Monday, February 23, 2009

Stuff

Hello all, The monster is in.

Been adding odds and ends to freeze plus 1.4 mod. so there be a few new things in test5. Well new for this mod any way.

I got a email from Wonkey of Nemesis to today. I am not going to go to much in to it but it is nice to know some one looking at the mod. Theres is the client I use the most for testing buy the way. I really love there CG But think there UI could use some work. They will get it in time thow. I some Ideas I think would work great for them but I would like to do some more testing before I show it to anyone.

Any way I get back to doing my thing and leave you all in peace.
later
Powerr

Sunday, February 22, 2009

No point

I have been thanking and I don't really see a point in working on this Mod.

This mod was start back when q3 fist came out. It had a good strong run for few years then NG.
Came out. I don't see a point in rewriting this more to be to much like No Ghost. Because I don't have the kind of money it would take to have web servers and shit. I do good just to stay a float.

Well I guess I will do 1 more big up date just throw in every thing and then call it quit. After all no gives a shit at this point. Quake live is out. I will go on with my life. trying to learn more. Knowing that like every thing. Nothing really ever make a different. No matter how much or what I do. people with more will always win.

Fucking metaphor for my life. Never good enough.

Well later

Powerr.

Saturday, February 21, 2009

1 added cmd and a few fixs later

Hello all the monster is in.

Ok I been cleaning and working on the 1.4 mod, Added /playerlist. It do's caps but not color. I will work on that later. Up till now every time I try color I get com overflow so. I leave the color out for now.

Any way it is posted in the latest version.

later
Powerr

Thursday, February 19, 2009

Well I seem to be running in to a bug with the mods. Replaying the MOTD every time you join a team so I will get on that in a will. But I am hoping to have a simi-working /playerlist in the next test.

That is all for now so later
powerr

Wednesday, February 18, 2009

Few days off.

I am going to take a few days off working on any thing new. And just go throw and clean up loss code.

later

Powerr

? About the Madness of the mods.

Hello all the monster is in.

Well there was some ? about why medkit and weapon ammo boxes where showing up on the screen when loading maps in some clients.

The items that come up when you connect to a map are not items on the map. They are items that the server is telling the client to load in to memory for the match. A good example of this is hook.
most mods will register lighting gun , when they register hook. So the hooks line do's not look gray.

Well in a mod like Freeze Plus 1.4 test3. Where you can have none weapon-replacement drops. Like the Ammo Boxes. When the cvar are set to /drops "1" you need to register the weapon-replacement along with the weapon. So if your weapon is Rail gun the client will load rail gun and slugs in to memory. This way if you die and weapon-replacements are being used it will not drop a blank model. The defalut drop in this case is the medkit. If for some resion there is no replacement set up for a given item. It will drop a holdable item.

Becouse a item is appering in the load screen when a macth starts. Do's not mean it is loaded on the map. For that matter you could have every item in the game load in to memery. Show up in the load screen. And if the map items are disabled. The item will never spawn on that map. Only items that are droped by someone will spawn.

Now on to /clearmap. /clearmap "1" will disable every item that would be loaded on a map from doing so. NOT EVEN CTF FLAGS will spawn if /clearmap is set to "1". Juat something to think about.

Any way I need to get a little ready rest

Tuesday, February 17, 2009

high hopes

Hello all the monster is in. Well hopefuly every one is enjoying the mod have not here much back as of late. So I don't know what to say.

Monday, February 16, 2009

more fixes

On test3 ready. little more code cleaned up. fix wpflags not working on minigun. Fix ammo boxes for drops 1 cvar. And skins should only force color on bots.

That should be the last of the fixes for stuff that is in there wright now. So next I will start working on /Playerlist and a few other things.

test 3 on side bar till later.

Freeze Hard
Powerr.

Sunday, February 15, 2009

Fixs and stuff.

Hello all the monster is in.

Well fond a few bug in test1 like drops not working right. Ammo hack not working like I had planed. And hook was gray because hook and lighting were loading in the wrong order.

So will I was cleaning up the bugs I added loc damage to players.

so here is link to test2. Or just look on side bar for latest version..

Freeze Hard

Powerr

Saturday, February 14, 2009

getting the word out

Any way I have been on some of the forms for 1.16n. Trying to get the word out that I have 1.4 ready to go. I hope at lest one person likes it. still thinking about doing a open arena version soon.
hello all the monster is in. Here is a cope of the next 1.0 unlagged based freeze plus mod. I nicknamed it patchwork puppy. And if you seen the source code you would know why.

Any why I am putting it out there like it or lump it this is 1.4 test1.

give it a try send me feed back telling me how much it sucks.

later.

FreezePlus 1.4 test1

Friday, February 13, 2009

Well I got some feed back on the mod this week end. Not the best I would say. So here is the deal I am going to do one under the 2.0 unlagged code and one under the old code and they can run what they like. old code one will just have a few new thing add. 2.0 version will be set up the way I have it planed out.

Thursday, February 12, 2009

I have spent the past few days working on the insta ice mod. Nice clans all rail freeze mod. You would think a rail only mod would be a lot ez'er to get a and on. But some of the stuff I learned working on it has come in handy.

I guess that is the problem with being self leaned coder. You have to learn from what you have done Right and Wrong. Instead of have some one there to teach you what can hand can not be done. I still only get about 50% of the code I look at. But I learn more and more every day from looking over it. I need to take some time off and do some study on how to write code from scratch.
But Right now I am just to busy trying to get the stuff I think need to be in to Freeze Plus and trying to fix insta ice for NC.

Any way I had to pull the game_state Cvar & /playerlist out of insta ice till I can take a better look at them. Seems the game_state was forceing the server to kick clients. The payerlist is more or less just the server grabing the player client settings. And spiting them out to a list.
But the problem is the printing it all out nice and neat.

Any way I am sue it is something I will learn more about as I work with codeing more. Just a matter of time. The real problem is self life of the mod. If it takes me longer to learn what I need to put in there. Then it will not be of much use.

Any way back to work .

Powerr

Tuesday, February 10, 2009

Below is a link to the freeze plus pre 2.0 test. It is .dll and there is a small read me to help you play with it. I hope you enjoy it and please give feed back.

F+ pre test

Monday, February 9, 2009

Well the unlagged code is in and work. A little to well I would say. Seem that the unlagged code increase the blow back from missile weapons like plasma and rockets a hell of a lot. So I may need to turn the knock back down a notch.
I have the decided to stay with Neil Toronto unlagged code for the mod. I have added the ammo limit stuff and the last of the stayflags. I will start add in the unlagged code to night and maybe post a game.dll for some to try out the code so far.
Hello all .

I got the hook and dead man missile code in and working last night. I am going to go ahead and add the ammo limit stuff even thou I think it is pointless. Manly because there are always people how don't pay any mine to changes in mods and just try to run new mods with old .cfg files.

Sunday, February 8, 2009

The monster it in.

I got the Location Damage and ammo dropping in and working. Along with no dropping.
I'm not really sure if I should put in ammo limits and max ammo. It seem kind of pointless to have them in there when you can use the new phflags I have put in.

I am looking at putting in the freeze or antilag in next aether one will be a little different then the old mod. I have been looking over the antilag code used by raven soft/ID in sof2. And I may rework it to be used in the new freeze plus. I am also thinking about adding a ball tag to players so they can be shot threw portals and space and stay frozen. But I have seen this case player spawning in to telafrag. So I have avoited it up till now.

All missiles will be shotable now. And I will probly add expode on players dealth soon. I don't thank I will add. sticky mines and missle rideing to the 1.16n mod. I may to the open arena version when I start on it.

ok Later.
Progress report on freeze plus. Last night I ammo dropping and no weapon dropping done. Along with other miss things.

Saturday, February 7, 2009

Freeze Plus mod

I am putting this so that people who like to know how work on freeze plus mods are going.

I start freeze plus about 8-9 years ago. The quake 3 seen then died down and know I have start work on it once more.

Freeze Plus is a Freeze Tag Mod for Quake 3 v1.16n.

I have plains to work on a copy for Open arena in the near soon but for now I am just working on some updates to the old mod.

Any way I will try to post and keep you all up to date as I go.